AI Insights · Timothy · April 2022
Top 5 PVP Games in Belgium: Q1 2022 Performance
Explore the performance of the top 5 PVP games in Belgium during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw significant activity in the PVP gaming sector in Belgium, with top titles showing varied performance across downloads, revenue, and active users on a unified platform. Here’s a detailed look at the trends for the top 5 PVP games: Coin Master, MIR4, Clash Royale, Roblox, and Clash of Clans.
Coin Master from Moon Active showed a fluctuating revenue trend, beginning the quarter with a peak of approximately $156K and experiencing a low of around $81K towards the end of February. Downloads for Coin Master remained relatively stable, hovering around 1.2K to 1.8K weekly. Active user numbers saw a slight decline from about 27.4K at the start to 24.5K by the end of March.
MIR4 by Wemade Co., Ltd. experienced significant revenue fluctuations, starting strong at $164K but dropping to around $48K by the end of March. Weekly downloads were minimal, averaging around 40 per week, while active users decreased from 353 to 301 over the quarter.
Supercell's Clash Royale saw a varied revenue trend, peaking at $98K in early February and ending the quarter at approximately $77K. Weekly downloads peaked at around 18.5K in early February but decreased to approximately 12.8K by the end of March. Active users for Clash Royale remained strong, increasing from about 599K to 756K over the quarter.
Roblox from Roblox Corporation showed a steady revenue trend, starting at $142K and ending at approximately $69K. Downloads peaked at around 17.8K at the beginning of the quarter but dropped to around 9.1K by the end of March. Active users maintained a strong presence, fluctuating around 500K throughout the quarter.
Finally, Clash of Clans, another title from Supercell, saw its revenue peak at approximately $97K in late January, with a low of around $46K towards the end of February. Downloads remained consistent, averaging around 4.1K to 5.5K weekly. Active user numbers showed a steady increase, starting at about 311K and reaching approximately 370K by the end of March.
For more insights and detailed data on app performance, visit Sensor Tower.